资源论文Modifying MCTS for Human-Like General Video Game Playing

Modifying MCTS for Human-Like General Video Game Playing

2019-11-26 | |  60 |   46 |   0

Abstract We address the problem of making general video game playing agents play in a human-like manner. To this end, we introduce several modififications of the UCT formula used in Monte Carlo Tree Search that biases action selection towards repeating the current action, making pauses, and limiting rapid switching between actions. Playtraces of human players are used to model their propensity for repeated actions; this model is used for biasing the UCT formula. Experiments show that our modifified MCTS agent, called BoT, plays quantitatively similar to human players as measured by the distribution of repeated actions. A survey of human observers reveals that the agent exhibits human-like playing style in some games but not others

上一篇:Learning to Detect Concepts from Webly-Labeled Video Data

下一篇:Scene Text Detection in Video by Learning Locally and Globally

用户评价
全部评价

热门资源

  • Learning to Predi...

    Much of model-based reinforcement learning invo...

  • Stratified Strate...

    In this paper we introduce Stratified Strategy ...

  • The Variational S...

    Unlike traditional images which do not offer in...

  • A Mathematical Mo...

    Direct democracy, where each voter casts one vo...

  • Rating-Boosted La...

    The performance of a recommendation system reli...