Win32 (x86) and x64 GFN.dlls
This dll needs to be placed next to your game executable in order to enable communication with the GRID backend.
#GFNLinkSDKinclude
C (.h) and C++ (.hpp) header files your application will need to include in order to access the GRIDLink API.
GFNLinkSDKlib
GFNLink static library files, built with various build configurations.
GFNLinkMD.lib - Uses MultiThreadedDll CRT linkage
GFNLinkMT.lib - Uses MultiThreaded CRT linkage
GFNLinkSDKprops
GFNLink props files to include in your application; Adding this will automatically set up include and lib paths.
Use GFNLinkSDK.props if you're using MultiThreadedDll CRT linkage
Use GFNLinkSDKMT.props if you're using MultiThreaded CRT linkage
GFNLinkSDKstubs
Stub files you can add to your application in order to meet the minimal integration requirements.
You should fill in these stubs with calls into your application in order to implement the required functionality.
Use C Stubs for C style calls
Use C++ Stubs for C++ style calls
Use .NET Stubs for C#/.NET
Samples
SampleCApplication - illustrates a minimal C implementation
SampleCPPApplication - illustrates a minimal C++ implementation
SampleCPPGUIApplication - illustrates a C++ implementation with a GUI interface
SampleCSharpApplication - illustrates a minimal C# implementation