Human-Level Control through Deep Reinforcement Learning
Tensorflow implementation of Human-Level Control through Deep Reinforcement Learning.
This implementation contains:
Deep Q-network and Q-learning
Experience replay memory
Network for Q-learning targets are fixed for intervals
Requirements
Usage
First, install prerequisites with:
$ pip install tqdm gym[all]
To train a model for Breakout:
$ python main.py --env_name=Breakout-v0 --is_train=True
$ python main.py --env_name=Breakout-v0 --is_train=True --display=True
To test and record the screen with gym:
$ python main.py --is_train=False
$ python main.py --is_train=False --display=True
Results
Result of training for 24 hours using GTX 980 ti.
Simple Results
Details of Breakout
with model m2
(red) for 30 hours using GTX 980 Ti.
Details of Breakout
with model m3
(red) for 30 hours using GTX 980 Ti.
Detailed Results
[1] Action-repeat (frame-skip) of 1, 2, and 4 without learning rate decay
[2] Action-repeat (frame-skip) of 1, 2, and 4 with learning rate decay
[1] & [2]
[3] Action-repeat of 4 for DQN (dark blue) Dueling DQN (dark green) DDQN (brown) Dueling DDQN (turquoise)
The current hyper parameters and gradient clipping are not implemented as it is in the paper.
[4] Distributed action-repeat (frame-skip) of 1 without learning rate decay
[5] Distributed action-repeat (frame-skip) of 4 without learning rate decay
References
License
MIT License.