Abstract
As Massive Open Online Courses (MOOCs)
become increasingly popular, it is promising to
automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance,
existing methods can not effectively expand
course concepts in complex MOOC environments. In this paper, we first build a novel
boundary during searching for new concepts
via external knowledge base and then utilize heterogeneous features to verify the highquality results. In addition, to involve human
efforts in our model, we design an interactive optimization mechanism based on a game.
Our experiments on the four datasets from
Coursera1
and XuetangX2
show that the proposed method achieves significant improvements(+0.19 by MAP) over existing methods.
The source code3
and datasets4 have been published.