资源论文Learning from Group Comparisons: Exploiting Higher Order Interactions

Learning from Group Comparisons: Exploiting Higher Order Interactions

2020-02-13 | |  78 |   48 |   0

Abstract

 We study the problem of learning from group comparisons, with applications in predicting outcomes of sports and online games. Most of the previous works in this area focus on learning individual effects—they assume each player has an underlying score, and the “ability” of the team is modeled by the sum of team members’ scores. Therefore, current approaches cannot model deeper interaction between team members: some players perform much better if they play together, while some players perform poorly together. In this paper, we propose a new model that takes the player-interaction effects into consideration. However, under certain circumstances, the total number of individuals can be very large, and number of player interactions grows quadratically, which makes learning intractable. In this case, we propose a latent factor model, and show that the sample complexity of our model is bounded under mild assumptions. Finally, we show that our proposed models have much better prediction power on several E-sports datasets, and furthermore can be used to reveal interesting patterns that cannot be discovered by previous methods.

上一篇:Topkapi: Parallel and Fast Sketches for Finding Top-K Frequent Elements

下一篇:Distributed Weight Consolidation: A Brain Segmentation Case Study

用户评价
全部评价

热门资源

  • The Variational S...

    Unlike traditional images which do not offer in...

  • Learning to Predi...

    Much of model-based reinforcement learning invo...

  • Stratified Strate...

    In this paper we introduce Stratified Strategy ...

  • Learning to learn...

    The move from hand-designed features to learned...

  • A Mathematical Mo...

    Direct democracy, where each voter casts one vo...