资源论文Variance Reduction for Matrix Games

Variance Reduction for Matrix Games

2020-02-20 | |  62 |   55 |   0

Abstract

We present a randomized primal-dual algorithm thatpsolves the problem 图片.png to additive error 图片.png in time 图片.png for matrix A with larger dimension n and nnz(A) nonzero p entries. This improves the best known exact gradient methods by a factor of 图片.png and is faster p than fully stochastic gradient methods in the accurate and/or sparse regime 图片.png Our results hold for x, y in the simplex (matrix games, linear programming) and for x in an 图片.png ball and y in the simplex (perceptron / SVM, minimum enclosing ball). Our algorithm combines the Nemirovski’s “conceptual prox-method” and a novel reduced-variance gradient estimator based on “sampling from the difference” between the current iterate and a reference point.

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