Abstract
We wish to develop interactive agents that can
communicate with humans to collaboratively
solve tasks in grounded scenarios. Since computer games allow us to simulate such tasks
without the need for physical robots, we de-
fine a Minecraft-based collaborative building
task in which one player (A, the Architect) is
shown a target structure and needs to instruct
the other player (B, the Builder) to build this
structure. Both players interact via a chat interface. A can observe B but cannot place blocks.
We present the Minecraft Dialogue Corpus, a
collection of 509 conversations and game logs.
As a first step towards our goal of developing
fully interactive agents for this task, we consider the subtask of Architect utterance generation, and show how challenging it is