资源论文A Generative Method for Textured Motion: Analysis and Synthesis

A Generative Method for Textured Motion: Analysis and Synthesis

2020-03-24 | |  55 |   47 |   0

Abstract

Natural scenes contain rich stochastic motion patterns which are characterized by the mo vement of a large number of small elements, such as falling snow, raining, ÿying birds, þrework and waterfall. In this paper, we call these motion patterns textured motionand present a generative method that combines statistical models and algorithms from both texture and motion analysis. The generative method includes the following three aspects. 1). Photometrically, an image is represented as a superposition of linear bases in atomic decomposition using an overcomplete dictionary, such as Gabor or Laplacian. Such base representation is known to be generic for natural images, and it is low dimensional as the number of bases is often 100 times smaller than the number of pixels. 2). Geometrically, each moving element (called moveton), such as the individual snowÿake and bird, is represented by a deformable template which is a group of several spatially adjacent bases. Such templates are learned through clustering. 3). Dynamically, the mo vetons are tracked through the image sequence by a stochastic algorithm maximizing a posterior probability. A classic second order Markovchain model is adopted for the motion dynamics. The sources and sinks of the movetons are modeled by birth and death maps. We adopt an EM-like stochastic gradient algorithm for inference of the hidden variables: bases, movetons, birth/death maps, parameters of the dynamics. The learned models are also veriþed through synthesizing random textured motion sequences which bear similar visual appearance with the observed sequences

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