Abstract We study a motion-planning problem inspired by the game Snake that models scenarios like the transportation of linked wagons towed by a locomotor to the movement of a group of agents that travel in an “ant-like” fashion. Given a “snakelike” robot with initial and fifinal positions in an environment modeled by a graph, our goal is to decide whether the robot can reach the fifinal position from the initial position without intersecting itself. Already on grid graphs, this problem is PSPACEcomplete [Biasi and Ophelders, 2018]. Nevertheless, we prove that even on general graphs, it is solvable in time kO(k)|I|O(1) where k is the size of the robot, and |I| is the input size. Towards this, we give a novel application of color-coding to sparsify the confifiguration graph of the problem. We also show that the problem is unlikely to have a polynomial kernel even on grid graphs, but it admits a treewidth-reduction procedure. To the best of our knowledge, the study of the parameterized complexity of motion problems has been largely neglected, thus our work is pioneering in this regard