资源论文Forward Perimeter Search with Controlled Use of Memory

Forward Perimeter Search with Controlled Use of Memory

2019-11-11 | |  60 |   49 |   0
Abstract There are many hard shortest-path search problems that cannot be solved, because best-first search runs out of memory space and depth-first search runs out of time. We propose Forward Perimeter Search (FPS), a heuristic search with controlled use of memory. It builds a perimeter around the root node and tests each perimeter node for a shortest path to the goal. The perimeter is adaptively extended towards the goal during the search process. We show that FPS expands in random 24-puzzles 50% fewer nodes than BF-IDA* while requiring several orders of magnitude less memory. Additionally, we present a hard problem instance of the 24-puzzle that needs at least 140 moves to solve; i.e. 26 more moves than the previously published hardest instance.

上一篇:Improved Bin Completion for Optimal Bin Packing and Number Partitioning

下一篇:Minimizing Writes in Parallel External Memory Search Nathan R. Sturtevant and Matthew J. Rutherford

用户评价
全部评价

热门资源

  • The Variational S...

    Unlike traditional images which do not offer in...

  • Stratified Strate...

    In this paper we introduce Stratified Strategy ...

  • Learning to learn...

    The move from hand-designed features to learned...

  • A Mathematical Mo...

    Direct democracy, where each voter casts one vo...

  • Learning to Predi...

    Much of model-based reinforcement learning invo...